I was very involved in the initial asset lighting and comp design for Voltron. I believe we did a good job matching the visual style of the 2D elements of the show while allowing for smooth and dynamic CG fight scenes. I still currently design and support all the lighting and comp pipeline and toolsets for the show. A big shout out to Andrew Hepp who was the architect of the show's lighting before I was ever on the production. This clip includes some of the assets I've lit and supported over the production of the show.